local ui = {}
local _V = function(v) return SL:GetMetaValue(v) end
local FUNCQUEUE = {}
local TAGOBJ = {}
function ui.init(parent, __data__, __update__)
if __update__ then return ui.update(__data__) end
-- Create ImageBG
local ImageBG = GUI:Image_Create(parent, "ImageBG", 0.00, 0.00, "res/custom/niumatequan/jm.png")
GUI:setAnchorPoint(ImageBG, 0.00, 0.00)
GUI:setTouchEnabled(ImageBG, false)
GUI:setTag(ImageBG, -1)
-- Create CloseLayout
local CloseLayout = GUI:Layout_Create(ImageBG, "CloseLayout", 865.00, 451.00, 75, 75, false)
GUI:setAnchorPoint(CloseLayout, 0.00, 0.00)
GUI:setTouchEnabled(CloseLayout, false)
GUI:setTag(CloseLayout, -1)
-- Create CloseButton
local CloseButton = GUI:Button_Create(CloseLayout, "CloseButton", 18.00, 13.00, "res/public/1900000510.png")
GUI:Button_loadTexturePressed(CloseButton, "res/public/1900000511.png")
GUI:Button_loadTextureDisabled(CloseButton, "res/private/gui_edit/Button_Disable.png")
GUI:Button_setTitleText(CloseButton, [[]])
GUI:Button_setTitleColor(CloseButton, "#ffffff")
GUI:Button_setTitleFontSize(CloseButton, 14)
GUI:Button_titleEnableOutline(CloseButton, "#000000", 1)
GUI:setAnchorPoint(CloseButton, 0.00, 0.00)
GUI:setTouchEnabled(CloseButton, true)
GUI:setTag(CloseButton, -1)
-- Create Button_1
local Button_1 = GUI:Button_Create(ImageBG, "Button_1", 206.00, 138.00, "res/custom/niumatequan/an1.png")
GUI:Button_setTitleText(Button_1, [[]])
GUI:Button_setTitleColor(Button_1, "#ffffff")
GUI:Button_setTitleFontSize(Button_1, 16)
GUI:Button_titleEnableOutline(Button_1, "#000000", 1)
GUI:setAnchorPoint(Button_1, 0.00, 0.00)
GUI:setTouchEnabled(Button_1, true)
GUI:setTag(Button_1, 0)
-- Create Button_2
local Button_2 = GUI:Button_Create(ImageBG, "Button_2", 434.00, 138.00, "res/custom/niumatequan/an2.png")
GUI:Button_setTitleText(Button_2, [[]])
GUI:Button_setTitleColor(Button_2, "#ffffff")
GUI:Button_setTitleFontSize(Button_2, 16)
GUI:Button_titleEnableOutline(Button_2, "#000000", 1)
GUI:setAnchorPoint(Button_2, 0.00, 0.00)
GUI:setTouchEnabled(Button_2, true)
GUI:setTag(Button_2, 0)
-- Create Button_3
local Button_3 = GUI:Button_Create(ImageBG, "Button_3", 662.00, 138.00, "res/custom/niumatequan/an3.png")
GUI:Button_setTitleText(Button_3, [[]])
GUI:Button_setTitleColor(Button_3, "#ffffff")
GUI:Button_setTitleFontSize(Button_3, 16)
GUI:Button_titleEnableOutline(Button_3, "#000000", 1)
GUI:setAnchorPoint(Button_3, 0.00, 0.00)
GUI:setTouchEnabled(Button_3, true)
GUI:setTag(Button_3, 0)
-- Create Image_1
local Image_1 = GUI:Image_Create(ImageBG, "Image_1", 230.00, 141.00, "res/custom/JuQing/btn0.png")
GUI:setAnchorPoint(Image_1, 0.00, 0.00)
GUI:setScaleX(Image_1, 0.40)
GUI:setScaleY(Image_1, 0.40)
GUI:setTouchEnabled(Image_1, false)
GUI:setTag(Image_1, 0)
-- Create Image_2
local Image_2 = GUI:Image_Create(ImageBG, "Image_2", 457.00, 141.00, "res/custom/JuQing/btn0.png")
GUI:setAnchorPoint(Image_2, 0.00, 0.00)
GUI:setScaleX(Image_2, 0.40)
GUI:setScaleY(Image_2, 0.40)
GUI:setTouchEnabled(Image_2, false)
GUI:setTag(Image_2, 0)
-- Create Image_3
local Image_3 = GUI:Image_Create(ImageBG, "Image_3", 685.00, 141.00, "res/custom/JuQing/btn0.png")
GUI:setAnchorPoint(Image_3, 0.00, 0.00)
GUI:setScaleX(Image_3, 0.40)
GUI:setScaleY(Image_3, 0.40)
GUI:setTouchEnabled(Image_3, false)
GUI:setTag(Image_3, 0)
ui.update(__data__)
return ImageBG
end
function ui.update(data)
for _, func in pairs(FUNCQUEUE) do
if func then func(data) end
end
end
return ui